PEER TO SPACE

———— Filed under: Allgemein ⁄⁄ Art ⁄⁄ Design ⁄⁄ Digital ⁄⁄ Exhibition ⁄⁄ photography ⁄⁄ Uncategorized
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Publ. 09.13.2017

Peer to Space is a creative organisation focusing on young contemporary arts -especially digital and Internet art-. Tina Sauerländer is the founder of peer to space (2010) and has already curated exhibitions and shows in frame of reputable institutions like HeK (Haus der elektronischen Künste, Basel) or at POSITIONS (a yearly Berlin Art Fair).

But she curates online exhibitions, as well,

to increase the visibility of new ways of artistic expression,

to create an easy access & raise the people’s interest in art and

to bring new forms of creativity into our modern environment, to current channels and devices,

thereby she totally catches up the nower Zeitgeist. Pioneering…

Mermaids and unicorns is the name of peer to space’s latest online exhibition and deals with the blurry boarders of humans’ on- and off-screen reality, the perception and acceptance of new truths, the impermanence and evanescence of up-to-dateness.

 

Next to interdisciplinary exhibitions, workshops and other projects, peer to space presents new forms of expressions and approaches in young contemporary art. Similarly to the concept of YOURARTBEAT, peer to space also serves a platform for artistic exchange of knowledge and experience.

The intention of peer to space is defined by its name – it combines the structure of Peer to peer Networking with the ideas of space, freedom and openness to artistic expression.

Aside: Peer to peer networking (P2P) means computer-networks where several computers can work together equally – it is an offering and sharing of own, as well as the use of the others’ services, functions and resources.

 

Find Peer to Space on Facebook

Augmented Reality Guide – PART IV

———— Filed under: Allgemein ⁄⁄ Augmented Reality ⁄⁄ Design ⁄⁄ Digital ⁄⁄ Uncategorized ⁄⁄ Virtual Reality
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Publ. 07.28.2017

AUGMENTED REALITY Guide -what you need to know- PART IV

AR FOR YOU!

The last part of the article series „Augmented Reality Guide -what you need to know“ gives an introduction about AR options for you as an individual, concerning the own creation of AR content as well as the diverse consume of AR content.

So first of all, HOW CAN I CREATE MY OWN AR CONTENT? – Of course, there are a lot of different apps, softwares and hardware devices which vary in price and quality but if you are a beginner in AR, want to experiment a bit, get a feeling of AR production and do not want to spend a lot of money, favourable apps would be: Zappar, Blippar, EmotionsAR or Aurasma. They are not just free, they are good to understand and easy to use. Aurasma, for example: you just need to login, upload your desired images, add and specify the overlay as well as positioning and after you have finalised all necessary data, you save your project and that’s it!

After covering your AR production, the following is about YOUR AR EXPERIENCE. I was researching for the the most popular and immersive AR apps –of course, just the free ones- and here is a resumé:

If you are into discovering new products, brands or sales you should try Zappar or Layar. Just scan certain product codes or advert and it will begin to move, inform and motivate you for interaction. This kind of marketing is an upcoming trend and is really building up a relationship between the product or brand and the consumer (read more about AR in Marketing in part III).

You want to experience AR in a creative and imaginative way? –Check out:

Ink Hunter: to try different tattoos on preferred places of your body and get a very clear idea of how it would look like.

Amikasa: to design and plan floors or single rooms in 3D. By using furniture and decor from real brands you can incorporate your individual style to create a personal dream interior.

Gabsee: to create your own avatar that is representing you in Augmented Reality. Personalize your avatar with specific clothing, give him a face by taking a selfie and let him do whatever you want.

And for those who want to enjoy AR in a playful way in the frame of a game: Next to the most popular AR gaming App Pokémon Go, there are other variations, too. Their concepts and basic ideas are similar to pokémon go but they vary in figurative content – to make a long story short: there are not pokémons jumping around your environment but rather zombies, dinosaurs or ghosts. Check out Zombies Go, Ghost Snap or Claw Hunter.

Augmented Reality Guide – PART III

———— Filed under: Allgemein ⁄⁄ Art ⁄⁄ Augmented Reality ⁄⁄ Design ⁄⁄ Digital ⁄⁄ Uncategorized ⁄⁄ Virtual Reality
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Publ. 07.26.2017

AUGMENTED REALITY Guide -what you need to know- PART III

AR RIGHT NOW!

In the frame of this AR article series, part III is about the current status of AR inside the modern society, as well as the previous (private and) commercial use.

When you are confronted with Augmented Reality, the first buzzwords you are thinking of might be something like „technical innovation“, „complex algorithms“, „future trends“ or „new digital options“. But we have already made our first AR experiences as kids, for example, the children’s books with folding 3D models to learn about different objects and educate dimensions und proportions.

Nowadays big companies like Microsoft, Google or Apple are making demands on „AR“ and put their expensive products to the foreground of proceedings because they have already identified the big potential of AR technologies – In regard of entertainment as well as in information.

Augmented Reality opens us plenty of opportunities! The main categories where AR is being used for right now are not only the children’s 3D books or the animal selfie masks… There are so much more examples and fields, like:

Companies and brands use AR for their MARKETING to create an interactive experience for their customers and speak to their target group in an entertaining and playful way. They even use it in retail and build up whole AR customer service assistances which provide advice to the clients, convoy them during their brand experience and actually generate an active and lively shopping adventure.

But in general, the demand of AR in the field of INFORMATION DESK AND GUIDANCE is increasing and I am not only speaking of virtual signposts at every street corner or navigation assistance; also the tourism, as well as the arts&culture scene take more and more advantage of the new information tool AR. Especially cultural institutions, museums or galleries try to attract the audience with Enhanced Reality to arrange their visits more exiting or communicate their content in a more practical way.

And here we are at the next big field, in which AR is demonstrating its big potential: EDUCATION. With the aid of new AR training programs, technicians can practice their crafts, get ready for „real-life“ -field service or engineering missions. Actually, medicine students and upcoming doctors do benefit from new AR programs & training – they do not only learn in a very active and efficient way, the users also get feelings for inner structures, proportions and have the possibility to exercise postpositive practical cases. The surgical ward is already using AR during real operations or surgical interventions to get a better view of internal organs etc. At the moment, Augmented Reality is also getting more and more introduced in school education, teaching and classes. And of course, it does… Every kind of content can get transmitted in a more dynamic, playful, lifelike and practical way.

In contrast to the more experimental use of AR in education, its use in the GAMING AND ENTERTAINMENT sector seems to be very established; and also the creative heads of the DESIGN AND CREATION INDUSTRY discover all the new opportunities and adopt them into their work – especially in space or product design, AR lend itself to visualise projects, present their ideas or give others an understanding of new plans.

AR enables us to a plenty of creative, entertaining and informative possibilities. It offers chances to get a deeper knowledge and comprehension, to understand things better, to learn easier and to experience more intense!

Here you can see a collage with diverse examples of contemporary use of Augmented Reality

„KUNST, KOMMERZ UND KINDERKRIEGEN“

———— Filed under: Allgemein ⁄⁄ Artist ⁄⁄ Artwork ⁄⁄ Design ⁄⁄ Uncategorized
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Publ. 07.10.2017

-is the title of André Hennen’s book that discerns the different paths of life and working models (the permanent position, the freelance work and the foundation of an enterprise). The author also broaches the issues of private life, free time and starting a family, whereby he makes new cases and theses in the subject of modern work-life-balance.

„Kunst, Kommerz und Kinderkriegen“ is a mixture of guidebook, field report and entertaining work book. It also integrates philosophical approaches without getting too complicated or abstract and without loosing the connection or attention of the reader.

But in my opinion the most special thing about „Kunst, Kommerz und Kinderkriegen“ is the wonderful design, the high-value overall-arrangement and the way André Hennen is communicating his content. The illustrations and (info)graphics aren’t just illuminating and very understandable, they support the text and bring out the relevant statements. It is perfectly tailored to eye-minded and visual-thinking creatives!

CONTENT - Significant, Reflected and Accessible,

DESIGN - Appealing, Harmonious and Expedient

 

André Hennen is picking out the central themes of the current creative society and present generation. Themes and questions, everybody is dealing with and should think about... like

  • What is important for you as an creative individual?
  • What shall your future look like?
  • And which way of living do you want to focus?
  • What are your goals? And how can you reach them?
  • Which way is the best one to bring yourself to the market?

„Kunst, Kommerz und Kinderkriegen“ – RECOMMENDED!

Read an interview with André Hennen HERE

or have a look at the website of Verlag Hermann Schmidt